拍卖行
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允许拍卖物品请在M2列表信息2内的物品规则处添加!
打开拍卖行命令:OpenAuctionView
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例:
[@main]
#act
OpenAuctionView
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相关QF触发:
以下2个触发只有成功时人物才线才触发:
;拍卖卖出成功
@AuctionSellItem
;拍卖买入成功
@AuctionBuyItem
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相关变量:
以下变量只支持
[@AuctionSellItem] , [@AuctionBuyItem] 中
拍卖物品名称:<$AuctionItemName>
底价:
<$AuctionItemStartPrice>
一口价:<$AuctionItemSellPrice>
成交价:<$AuctionItemFinaPrice>
物品拍卖人:<$AuctionItemHumanName>
物品买入人/最后出价人:<$AuctionItemBidHumanName>
<$AuctionItemFinaPrice>:在@AuctionSellItem/@AuctionBuyItem为成交价。在
@AuctionInvalidItem 为最新出价
<$AuctionItemMoneyType>:
货币类型
<$AuctionItemMoneyTypeValue>:货币类型--整数(0:元宝 1:游戏点 2:金币 3:金刚石
4:灵符)判断货币类型
<$AuctionItemInvalidPrice>:
失效出价,仅@AuctionInvalidItem中使用
<$AuctionItemSelled>:物品是否被卖出,一般用于@AuctionInvalidItem中
当成交价
= 一口价时,表示一口价成交
QF示范脚本
; 拍卖行出价被冲
[@AuctionInvalidItem]
#IF
;
物品被别人秒了
EQUAL <$AuctionItemSelled> 1
#ACT
sendmsg 7
很遗憾,你出价<$AuctionItemInvalidPrice>的竞拍物品【<$AuctionItemName>;底价:<$AuctionItemStartPrice><$AuctionItemMoneyType>;一口价:<$AuctionItemSellPrice>】被人用秒拍
#ELSEACT
sendmsg
7
你出价<$AuctionItemInvalidPrice>的竞拍物品【<$AuctionItemName>;底价:<$AuctionItemStartPrice><$AuctionItemMoneyType>;一口价:<$AuctionItemSellPrice>】被人出了更高的价格:<$AuctionItemFinaPrice>,赶快去加价吧
;拍卖人的物品被卖出
[@AuctionSellItem]
#ACT
sendmsg 7 你拍卖的物品【<$AuctionItemName>;底价:<$AuctionItemStartPrice><$AuctionItemMoneyType>;一口价:<$AuctionItemSellPrice>】被人用<$AuctionItemFinaPrice>的价格买走
;竞拍人买到物品
[@AuctionBuyItem]
#ACT
sendmsg
7
恭喜。你参与竞拍的物品【<$AuctionItemName>;底价:<$AuctionItemStartPrice><$AuctionItemMoneyType>;一口价:<$AuctionItemSellPrice>】竞拍成功。成交价:<$AuctionItemFinaPrice>
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